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2013/06/15

Cheat Engine 6.3

Cheat Engine 6.3
Cheat Engine 6.3
Cheat Engine 6.3 - A bit later than expected (way later) but here's Cheat Engine 6.3

If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker, irc or by e-mail.
And if you have questions, don't hesitate to ask them in the forum or irc

Fixes:
Fixed dll injection for 64-bit targets (also fixes speedhack for 64-bit and windows 8)
Fixed speedhack thread safety so changing speed in a program that constantly checks speed won't cause a crash/weird behaviour
Fixed Lua speedhack_setSpeed being limited to 2 digit accuracy
Customtypes can now deal with huge size types (4096 bytes and bigger)
Some table merging bugs
Fixed negative values in groupscans
Fixed a lot of assembler and disassembler instructions
Fixed GenericHotkey in lua
Fixed the table version of writeBytes in lua
Fixed the bug where if you opened the settings window and click ok you wouldn't be able to debug anymore
Fixed unlabed labels
Fixed crash when clicking stop when using the debugger to find something
Fixed where CE would select invisible entries when multiselecting and press space
Loading a table now deletes tables you might have previously defined
The autoassembler can now handle $luavar when it's an integer instead of string
Fixed break on entry when creating a process
Fixed the stackview in 64-bit ce when targeting a 32-bit program
Fixed unloading the driver when global debug was used before
Fixed the symbolpath not changing to what you wish, and add the game's exe to the symbol path search by default
Fixed dbvm stability
Fixed global debug not handling 64-bit mov dr* instructions properly

Additions and changes:
Redesigned the lua class system (read main.lua)
Added mouse4 and mouse5 to the lua defines
Added the THREADSTACK# symbol which points to the stack start of the specific thread number (pointerscan can use it)
The pointerscan has several new features to decrease time and increase useful results
Added sorting the pointerscan by column (Tip: After a sort close the pointerscan and delete .ptr files you do not wish)
Changed hotkey handling internally
The different display types in the hexadecimal view of memoryview now support direct editing as well
The foundlist can now display using a different display type, on the condition that the type has a compatibly bytesize
The foundlist now shows a "previous value" column and marks differences red
The symbolhandler now has a better distinction between 32 and 64-bit modules. Non-compatible modules (64-bit in 32-bit programs) will get an underscore in front of their symbolnames
Groupscans can now let you choose which elements to add to the addresslist when doubleclicked
Added a graphical memory view
Added a new breakpoint type :Exceptions (not dependant on size and no debug registers, but extremely slow to unplayable)
The "Find out what *** this address" function now has the ability to show if the given opcode is used for other data as well
Added a luaserver to ce that you can use to let a different/target process execute lua commands and pass data
The userdefined comments can now show handle multiple lines
Dissect code now lets you jump to a referal if you click the line
Added a few new lua methods to the disassembler so you can render your own data in front and after a disassembler line
Assembler: Added override support to relative jumps
Auto Assembler: AA command ReadMem can now work on large sets of data without being too slow
Auto Assembler: Scripts with multiple AOBScan commands will go faster now (grouped into one)
Auto Assembler: Added a new "AOBSCANMODULE" auto assemble command . Usage: AOBSCANMODULE(modulename, aob)
Auto Assembler: GlobalAlloc now doesn't allocate 4KB (64KB in reality) for each symbol but now groups them
Auto Assembler: Registersymbol now works with aobscan results
Auto Assembler: Add support for inscript structure definitions
Tracer: You can now save and load a trace
Addresslist: Changing a records' value (lua setValue) now supports lua statements if the new value is enclosed by brackets [ ] (Example: [12-2] becomes 10, and [readInteger(0x00400500)+10] returns the value at 00400500 with 10 added to it)
D3D: Added the ability to dissect a whole d3d scene and get the stack at the moment a specific object is being rendered
D3D: Also works on 64-bit targets now
Symbolhandler: It now interprets "structurename.variablename" and returns the offset of variablename in the structure. This includes auto assembler
Binary files inside cheat tables are now stored using ascii85 instead of hexadecimal
Added a more complex disassembler class that gives more information about what it disassembled
Dissect data now also shows the effect of a locked column on childnodes
Dissect data can now have custom name under each address besides a groupname
Dissect data elements can now have a custom background color
The structure spider can now also work with locked memory (shadow memory)
Changed the way the vertical scrollbars of the disassembler and hexview panels work
The "find what acceses this address" window no longr prints out ALL results in the info box when multiselecting.
Changed the stackview panel so when it's visible and you resize the window it's on, it resizes instead of the hexview
The assembly scan can now have a custom range
Added an option to the trainerscript generator to generate a D3DTrainer (if the game supports it)
DBVM now works on AMD systems. Some features like Ultimap are still Intel only, but int hooks work

Post release fixes (max 7 days after initial release):
14/06/2013: Fixed getItems() for menu and add the default array indexer for Menu
14/06/2013: Fixed select and scroll in the editor. Fixed import and export in 64-bit range memory. Fixed overriding the hide/show hotkey when using genericHotkey objects
15/06/2013: Fixed the parameters of the stacktrace not showing the correct parameters. Fixed deleting the first entry of a foundlist 
Update: Big thanks to SER[G]ANT for providing us with the latest translation files for the Russian language.

Download Cheat Engine 6.3

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2013/06/13

Harvest Moon Back To Nature

Harvest Moon Back To Nature
Harvest Moon Back To Nature
Harvest Moon Back To Nature - In Game Harvest Moon Back to Nature For Pc Full Version, you have just inherited your grandfathers farm. Unfortunately, it has not been well cared for. The mayor has given you three years to restore the farm and gain the esteem of the local citizens. Restoring any farm requires planting crops, and thats where the game starts. However, as you gain some wealth you will have to spread it around to gain esteem and help from the townsfolk, who can make your life much easier. You must keep in mind that everyone in the town has relationships, and how you treat one person will affect another persons attitude towards you. Naturally, every farmer needs a wife, so you will have to woo one of the local girls and convince her to marry you. Once you have a wife, a family is sure to follow. With a family in place, saving the farm should not be a problem in Game Harvest Moon Back to Nature For Pc Full Version. 

Features:

  • Run a farm
  • Plant and tend to vegetables
  • Raise a horse and dog
  • Earn extra money from livestock
  • Get married
Screenshot
Harvest Moon Back To Nature
Harvest Moon Back To Nature
Harvest Moon Back To Nature
Harvest Moon Back To Nature
Harvest Moon Back To Nature
Harvest Moon Back To Nature

Download Harvest Moon Back To Nature

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Free Winrar Download 5.0 Beta

Free Winrar Download 5.0 Beta
Free Winrar Download 5.0 Beta
Free Winrar Download 5.0 Beta - Use winrar to make archive function in a file so that the file size capacity can be smaller than the original file before it is filed, this way can save disk space and transmission costs.
WinRAR offers a graphic interactive interface utilizing mouse and menus as well as the command line interface. WinRAR is easier to use than many other archivers with the inclusion of software dedicated mode "Wizard" which allows faster access to the basic archiving functions through a simple question and answer procedure.
WinRAR offers you the benefit of industry strength archive encryption using AES (Advanced Encryption Standard) with a key of 128 bits. It supports files and archives up to 8,589 billion gigabytes in size. It also offers the ability to create selfextracting and Multivan archives. With recovery record and recovery volumes, you can reconstruct even physically damaged archives.

ChangeLog:
  • Previous beta failed to decompress RAR archives contained both encrypted and unencrypted files. Archives containing only encrypted or only unencrypted files were unpacked correctly.
  • By default, RAR 5.0 log files produced with -ilog switch use UTF-16 little endian encoding. Now it can be changed with -sc<charset>g switch, such as -scag for ANSI encoding.

Download Winrar 5.0 Beta

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2013/06/12

Seo Tools

SEO Tools
Seo Tools 
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